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★ Major Content Drop ★
Patch · Elite Boss, Slayer & Prestige

Patch 14 THE DROWNED HYDRA

🐍 Drowned Hydra — Solo Elite Boss 💀 Superior Slayer 👑 Prestige System 🎭 Cursed & Corrupt Costumes ⚡ Attack Speed Rework
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Patch Notes July 23, 2026

Patch 14 — The Drowned Hydra

Something has been living at the bottom of the lake. The Drowned Hydra is our new elite boss — a fight built around shelter, positioning and pressure, where the arena itself rots away underneath you. Alongside it: the full Superior Slayer system, a brand-new Prestige ladder that lets you push six ranks past donator cap, favourite & blocked Slayer tasks, two new infusion costumes, and a proper attack speed rework that finally puts a hard floor under the tick system.

01 The Drowned Hydra NEW ELITE BOSS

★ Headline Feature · Solo Elite Boss

🐍 It Surfaces

The Hydra doesn't fight you head-on. It drags you into its arena — a flooded clearing ringed by ancient trees — and then it starts taking the arena apart. Every tree that falls is one less place to hide, and the Hydra gets angrier with each one.

This is a fully solo encounter. No teams, no splitting mechanics, no one else to soak a tsunami for you — every tell is yours to read and every tree is yours to protect.

It's a positioning fight, not a DPS check. There are no damage caps, no tiers and no HP scaling. Instead the encounter is gated by HP thresholds — meaning a burst-heavy player can never skip the mechanics, and a weaker player can still complete it by playing it properly.

  • 3 guaranteed dives per kill — gated by HP, never by timer.
  • Shelter trees with real HP that rot away over the fight.
  • Soft enrage — every tree lost feeds the Hydra +10% damage.
  • Fully solo — doable undergeared, never trivial overgeared.

▶ Drowned Hydra — full mechanics preview. Watch the tsunami tell before you fight it.

🌊
Encounter format: a solo continuous fight punctuated by three guaranteed dive-and-tsunami sequences. Each dive is triggered when the Hydra's HP crosses a threshold band — the exact trigger point is rolled randomly per spawn, so you can't memorise a timer. When it dives it becomes immune, heals 10% of max HP, and floods the arena.
Gating

The Three Dives

HP-gated, not timed. You cannot burst past them — you can only prepare for them.

Dive IFirst submerge
Dive IIMid-fight
Dive IIIFinal stretch
⚠ On Dive The Hydra is clamped and made immune while submerged, heals 10% of its max HP, and unleashes a tsunami. Three of these are guaranteed every single kill — there is no skipping them.
Mechanics

What Kills You

Everything is telegraphed. Everything punishes standing still.

  • Tsunami The Hydra dives, taunts overhead and telegraphs "SEEK SHELTER". A square wall of water rolls outward ring-by-ring and hammers you if you're caught in the open and not behind a tree. It resurfaces at a random water spot — so don't camp the dive point.
  • Poison Clouds Periodic acid pools spat near you. Standing in one deals venom damage (green visual, no magic icon — it is not a magic hit). One bloom always lands on a random living tree, so your shelter is constantly under threat.
  • Shelter Trees 10K HP each Persistent NPCs that block the tsunami by line-of-sight. They rot visibly over the fight — you'll see splats land on them and hear the Hydra taunt as they weaken. A slow kill loses your shelter.
  • Soft Enrage Every tree that falls grants the Hydra +10% damage and an "enraged" chat and overhead taunt. Lose enough cover and the fight spirals.
🌳

Your shelter is on a clock

The trees are the whole fight. They're real NPCs with 10,000 HP, they block the tsunami by line-of-sight, and the Hydra actively targets them with poison blooms. They will rot in front of you.

That makes this a race, not a lottery. Kill it fast and you fight with full cover. Drag it out and you'll be standing in open water with a Hydra that hits 40%+ harder than it did at the start.

Design note: we deliberately avoided damage caps, gear tiers and HP-per-player scaling. The dive gates are the whole balance lever — they're the accepted "doable-for-weak, not-trivialised-by-strong" mechanic. A geared player still eats all three dives. A weaker player can still clear it by respecting the trees.

02 Battlepass NEW SEASON

★ Season Reset

A New Season Begins

The Battlepass rolls over into a brand-new season — fresh track, fresh rewards, fresh reason to grind. Tiers are reset, so everyone starts the climb together.

Battlepass new season New season — reset track & rewards

03 Superior Slayer NEW SYSTEM

Superior Slayer monsters
★ New Slayer Tier

Superiors

While on a Slayer task, every kill now has a chance to spawn a Superior — a stronger variant of your task monster that pays out on a completely different scale.

They hit harder and take longer, but a single Superior can be worth hundreds of regular kills in both EXP and points.

🎲 1 in 50 kills ✦ 5M – 25M Slayer EXP ◆ 500 – 750 Slayer Points
StatValueNotes
Spawn chance1 in 50 killsOnly while on an active Slayer task
Slayer EXP per kill5,000,000 – 25,000,000Rolled per Superior
Slayer points per kill500 – 750Stacks with existing point bonuses
Exclusive dropsSuperior Potion, HeartOnly obtainable from Superior spawns
Superior slayer materials
Superior Materials
Superior slayer rewards
Superior Rewards
Superior Drops

Superiors have their own drop table on top of the EXP and points. Two new consumables come exclusively from them:

Superior potion

Superior Potion

Superior Drop
Superior potion effect

A Superior-exclusive consumable — drops only from Superior spawns while on a Slayer task.

Superior heart

Heart

Superior Drop
Heart effect

Another Superior-exclusive drop — one more reason to chase the 1-in-50 spawn instead of speeding through your task.


04 Favourite & Blocked Slayer Tasks NEW

Take control of your task list

You can now shape your own Slayer rotation. Favourite the tasks you actually want and block the ones you don't — permanently.

Each slot has a cost, so you're making a real decision about which tasks are worth locking in and which are worth locking out.

Favourite and blocked slayer task interface
  • + Favourited tasks have a 25% higher chance to be assigned.
  • + Blocked tasks will never be assigned.
  • There is a cost per slot for both favouriting and blocking.
  • Resetting a Boss Slayer Task now costs 5,000 Slayer Points.

05 Prestige NEW SYSTEM

👑 Beyond Max Rank

Six Ranks Past The Cap

Hit the top and there was nowhere left to go. Prestige changes that — six new ranks stacked on top of the existing ceiling, each one adding damage, drop rate, raid keys and seasonal raid shards.

The catch: every prestige rank requires you to re-earn the 500k donator rank again. Six ranks means doing that six separate times. This is the long game.

  • Up to +125% damage at Rank 6.
  • Up to +125 drop rate at Rank 6.
  • Up to +6 raid keys at Rank 6.
  • Up to +60% seasonal raid shards at Rank 6.
Prestige interface
Rank Bonuses
1Rank
  • Damage+10%
  • Drop rate+10
  • Raid keys+1
  • Shards+10%
2Rank
  • Damage+25%
  • Drop rate+25
  • Raid keys+2
  • Shards+20%
3Rank
  • Damage+50%
  • Drop rate+50
  • Raid keys+3
  • Shards+30%
4Rank
  • Damage+75%
  • Drop rate+75
  • Raid keys+4
  • Shards+40%
5Rank
  • Damage+100%
  • Drop rate+100
  • Raid keys+5
  • Shards+50%
6Max Rank
  • Damage+125%
  • Drop rate+125
  • Raid keys+6
  • Shards+60%
Cost Per Rank
RankTierBonds consumedCost
1$10$1×5, $5×1$10
2$50$1×25, $5×5, $10×1$60
3$100$5×20, $10×5, $25×1$175
4$250$10×25, $25×5, $50×1$425
5$500$25×20, $50×5, $100×1$850
6$1k$50×20, $100×10$2,000
Total to reach Rank 6$3,520
$3,520
Total To Max Prestige
500k Donator Re-earns
+125%
Damage At Max
The full climb: reaching Prestige Rank 6 costs $3,520 in bond value. On top of that you must re-earn the 500k donator rank 6 separate times (once per prestige). This is intentionally the deepest long-term goal on the server.
The Gilded Store

Sell bonds, buy Gilded

Prestige doesn't eat normal bonds. It runs on the new bond variants, and there are two ways to get your hands on them.

The reliable route: sell your normal bonds to the Gilded Store for Gilded Points, then spend those points on the variants.

The lucky route: the variant bonds also drop from new and future content — but very, very rarely. Don't build a plan around it.

Gilded store interface
Sell
Gilded points
Normal bonds → store
Spend
Variant bonds
In the Gilded Store
Or Drop
Ultra rare
New & future content
  • + Added the Gilded Storesell normal bonds to it for Gilded Points.
  • + Spend Gilded Points in the same store on the new variant bonds.
  • + Variant bonds also drop from new and future content at extremely low rates.
  • Normal bonds are not consumed by prestige directly — sell them for points first.

06 Cursed & Corrupt Costumes NEW

Cursed Costume
★ New · Craftable

Cursed Costume

A brand-new craftable costume with a split identity — solid everywhere, but it comes alive inside Yugioh & Holy Raids.

⚔ +25% damage everywhere ✦ +100% (×2) in Yugioh & Holy Raids

Craftable in ::inf.

★ Additions · Craftable

Corrupt Costume

The upgrade path. The Corrupt Costume doubles the Cursed numbers across the board — and in raids it's the single biggest multiplier available.

⚔ +50% damage everywhere ✦ +200% (×3) in Yugioh & Holy Raids

Craftable in ::inf.

Corrupt Costume

07 Attack Speed Rework REBALANCED

The big one: attack speed can no longer go below 1 tick (one hit every 600ms). Speed stacking had run away from us — this puts a hard floor under the whole system and makes every speed bonus meaningful again instead of infinitely stackable.
  • Attack speed can no longer go below 1 tick1 hit / 600ms is now the hard floor.
  • Pyramid Head Sword is now properly ×2 slower than the Soulreaver Sword, as intended.
  • Fixed Blitz Focus prayer reducing attack speed by more than 75%. It now correctly reduces 75% only, while still giving ×2 damage.

08 Special Attacks NEW

A full wave of new special attacks lands across every combat style. Each spec follows the same shape — a multiplier × a number of hits, then an after-effect. The hit is your burst; the effect is the bonus on top, whether that's a debuff on your target or a buff on yourself.

Effect Types Vulnerability / Sunder Lifesteal Overcharge Prayer Restore Combat Frenzy Bleed Enfeeble
Biggest Single Hits
Yugi Bow
Ranged · Shortbow
10.0×1
Vulnerability +30%
Yugi Staff
Magic · Staff
10.0×1
Combat Frenzy (self)
Executioner Sword
Melee · Sword
9.5×1
Sunder +30%
Soulreaver Sword
Melee · Sword
9.0×1
Lifesteal 30%

Swords

Melee · Sword
WeaponDamageEffect
Executioner Sword9.5 ×1Vulnerability +30% (Sunder)
Soulreaver Sword9.0 ×1Lifesteal 30%
Mewtwo's Bane3.0 ×3Overcharge +20% (self)
Templar Sword8.5 ×1Prayer restore 40%
Mewtwo's Sword4.5 ×2Combat Frenzy (self)
Corrupt Sword8.0 ×1Vulnerability +20%
🌿

Glaive & Scythes

Melee · Halberd
WeaponDamageEffect
Cursed Glaive4.0 ×2Bleed 200%
Shardmaw Scythe2.8 ×3Enfeeble −20%
Dreadscale Scythe3.0 ×3Lifesteal 20%
Yugi Scythe2.5 ×4Bleed 150%
🏹

Bows & Pistol

Ranged · Shortbow
WeaponDamageEffect
Serpentine Deluge3.5 ×2Combat Frenzy (self)
Soulreaver Bow4.5 ×2Lifesteal 25%
Templar Bow9.0 ×1Prayer restore 30%
Cursed Pistol8.5 ×1Vulnerability +20%
Shardmaw Bow2.2 ×4Enfeeble −20%
Corrupt Bow4.0 ×2Bleed 200%
Dreadscale Bow3.0 ×3Overcharge +20% (self)
Yugi Bow10.0 ×1Vulnerability +30%
🔮

Staves

Magic · Staff
WeaponDamageEffect
Soulreaver Staff9.0 ×1Lifesteal 25%
Templar Staff4.5 ×2Prayer restore 30%
Cursed Staff4.0 ×2Bleed 200%
Shardmaw Staff8.5 ×1Enfeeble −30%
Corrupt Staff3.0 ×3Vulnerability +20%
Dreadscale Staff3.2 ×3Overcharge +20% + Bleed
Yugi Staff10.0 ×1Combat Frenzy (self)
Reading a spec: damage shows as multiplier × hits — so 3.0 ×3 lands three separate hits at 3× each, while 10.0 ×1 is one massive strike. Multi-hit specs spread their damage (better into effects and DoTs); single-hit specs front-load it (better for bursting a target down).

09 Quality of Life NEW

Collection log
★ New · Permanent Bonus

Collection Log Damage

Your collection logs now pay you back. Every log you complete grants a permanent stacking damage bonus — completionism is finally worth the grind.

✦ +0.50% damage per completed log ⚔ Permanent & stacking

Every finished log adds up — clear enough of them and the bonus becomes a serious chunk of your total output.

DPS Dummy

Know your real numbers

A new DPS dummy lets you accurately track your damage per second — test gear swaps, prayers and rotations without guessing.

Right-click → Reset to clear the counter and start a fresh parse whenever you want.

▶ DPS dummy — live damage tracking, right-click to reset.

Diamond Trio Chest

The Diamond Trio chest has been fully revamped — new look, refreshed rewards.

Revamped Diamond Trio chest Diamond Trio — chest revamp
Emerald Box

A brand-new mystery box — the Emerald Box joins the loot pool.

Emerald Box mystery box Emerald Box — new mystery box
Boss Floors

Every boss now has 3 floors.

Boss floors Every boss — now 3 floors

10 Shops & Economy CHANGES

Voting Points Shop

Two new stock lines land in the Vote Shop this patch — including the full spread of Corrupt Goodiebags at an accessible price point.

Voting points shop additions
  • + Added Sapphire Box for 150 vote points each.
  • + Added all types of Corrupt Goodiebags for 50 vote points each.
  • Increased the price of bonds in the Ironman shop.
  • Increased all Owner Fragments amounts by ×5 in all Holy Keys.
Vote Boss Droptable

The Vote Boss gets a fresh set of drops on top of its existing table:

  • + Added all types of Corrupt Goodiebags at a 1/250 chance.
  • + Added Sapphire Box at a 1/500 chance.
  • + Added 250 – 1k Owner Fragments at a 1/25 chance.
  • + Added 500 – 2k Owner Fragments at a 1/50 chance.
  • + Added 1k – 5k Owner Fragments at a 1/100 chance.
AFK Points Shop
  • + Added Corrupt Jewelry Goodiebag.
  • + Added Corrupt Cape Goodiebag.
  • + Added Owner Fragment Pack.

11 Balance & Fixes CHANGES

Infusion & Crafting Recipes
  • Crafting Cursed Necklace now requires Knight's Amulet (i) as an ingredient.
  • Crafting Cursed Ring now requires Knight's Band (i) as an ingredient.
  • Crafting Templar Necklace now requires Cursed Necklace as an ingredient.
  • Crafting Templar Ring now requires Cursed Ring as an ingredient.
Progression note: jewelry now runs a clean chain — Knight's (i)CursedTemplar. No more skipping tiers.
Vendors & Junk
  • + Shardmaw Attachment and Cursed Attachment can now be sold to ::junk.
  • + Their individual pieces can be sold to ::junk for the same price.
Rewards & Achievements
  • Removed the Yugioh Pet reward from the Finish 500 runs of Yugioh Raids achievement.
  • Removed Blue Eyes White Dragon from the Boss Slayer task list.
Accounts & Backend
  • Fixed new players not properly registering to the webstore's database.

12 Coming Soon NEXT UP

⧗ On The Horizon

Season of the Dragon Masters

Prestige gives you seasonal raid shards for a reason. The next major beat is seasonal — new raids, new shard economy, new chase items. Keep an eye on Discord for teasers and test opportunities.

Thank you: Hydra was a long build and the shelter-tree system took a lot of iteration to get right. Go fight it, learn the tsunami tell, and let us know how it feels in Discord — especially whether the three dives land where they should.

That's Patch 14. The Hydra is in the water, Superiors are on your task list, and Prestige is open for anyone mad enough to climb it. Mind the trees.